We thought a pay-per-use model would be great, but users were lost at checkout. It was a pricing nightmare.
Curious to hear what else has failed for you all.
We thought a pay-per-use model would be great, but users were lost at checkout. It was a pricing nightmare.
Curious to hear what else has failed for you all.
Launched a freemium model where the free version was basically useless. Gated everything important behind the paywall - big mistake.
Users downloaded it, couldn’t do anything meaningful, and deleted it within minutes. Conversion rate was under 1%.
You’ve got to give real value upfront before asking for money. Now I always test how much utility the free tier actually provides.
One-time payments confused users. They wanted ongoing support.
Launching with ads only did not go well for us. New apps face low ad rates, so our revenue was disappointing.
I realize now that I wasted too much time on features and should have prioritized getting paying users. That was a tough lesson.
Three subscription tiers backfired hard. Conversion rates dropped because users couldn’t choose between Bronze, Silver, and Gold. People prefer one solid option. We simplified to a single tier and conversions doubled overnight. Sometimes less really is more.
Had a subscription model with no real content updates. Users lost interest quickly.