Okay, let's share our failures. What monetization strategy did you try that completely bombed? I'll go first: we tried a 'pay-per-use' model that nobody understood.

We thought a pay-per-use model would be great, but users were lost at checkout. It was a pricing nightmare.

Curious to hear what else has failed for you all.

Launched a freemium model where the free version was basically useless. Gated everything important behind the paywall - big mistake.

Users downloaded it, couldn’t do anything meaningful, and deleted it within minutes. Conversion rate was under 1%.

You’ve got to give real value upfront before asking for money. Now I always test how much utility the free tier actually provides.

One-time payments confused users. They wanted ongoing support.

Launching with ads only did not go well for us. New apps face low ad rates, so our revenue was disappointing.

I realize now that I wasted too much time on features and should have prioritized getting paying users. That was a tough lesson.

Three subscription tiers backfired hard. Conversion rates dropped because users couldn’t choose between Bronze, Silver, and Gold. People prefer one solid option. We simplified to a single tier and conversions doubled overnight. Sometimes less really is more.

Had a subscription model with no real content updates. Users lost interest quickly.