Been following the Apple vs Epic case closely. The ruling seems mixed - some restrictions lifted, but Apple still controls payments.
Not sure if this actually benefits most devs or just big players like Epic. Curious what others think the real impact will be on the app ecosystem.
Changes won’t do much for most apps. Maybe helps big companies more. We’re still stuck with Apple’s payment system, so not much different for us little guys.
Ran some numbers on this for our gaming app. Even with alternative payment options, Apple’s 30% cut is still baked into most devs’ pricing models.
The real win? It cracks open the door for more challenges. Might see gradual shifts over time as other big players push back.
For now though, our UA and monetization strategies aren’t changing much. Still optimizing for the App Store ecosystem.
One potential upside - could test some creative bundling or cross-promotion setups that were tricky before. But it’s not a game-changer yet for most of us in the trenches.
The ruling’s impact seems limited for most devs. Apple keeping payment control is the big sticking point.
Might open some doors for alternative payment options down the road. But right now, I don’t see major changes coming for the average app creator’s revenue or user acquisition.
Meh. Changes look small for most devs. Keep building good apps and worry about this later.
Let’s cut through the hype. This ruling barely moves the needle for most devs. Apple’s payment stranglehold remains. That’s the core issue for revenue. The real impact? It sets a precedent. More lawsuits and challenges will come. For now, focus on what drives results: solid user acquisition, tight onboarding funnels, and strong retention tactics. Those matter way more than this ruling. Keep an eye on future developments, but don’t waste time overhauling your strategy yet. The fundamentals of app growth haven’t changed.